J E U DE D ~ T E C T I V E CLFISSIQUE DE PFIRKERB R O T H E R S
P O U R 3 FI 6 J O U E U R S / ~ G E :8+
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Boddy, has met an untimely end-he's the victim of foul play. To win this game, you must determine the answer to thgse three quesths:
Who done 'it? Where? And with what Weapon?
Mr. Boddy's mansion.
6 CbacW pawns, each representingone of the Suspects:
C o l o n e l M M , ~
Hum, ML G m , Mha While, Mrs. Peamk
6 MiniatureWeapons: Rope, Lead Pipe,
M i ,Wrench, Candlestick, Pistol
Deck of cards: One card for each of the 6
Suspects, 6 Weapons and 9 Rooms
Pad of detective "notebooks" to aid in your investigation
Confidential "Case filen envelope
2 Dice
q
1. Look on the gameboard for the START space and Suspect name nearest you. Take that
Suspect character pawn as yours and put it on that space. Iffewer than six are playing,
be sure to phce the remaining character pawn(s) onto the appropriate narne(s)-they might, after all, be invoked in the crime, and they must be on the premises!
. Place each of the Weapons in a diierent
Room. Select any six of the nine Rooms.
3. Place the empty envelope marked "Case file
CONFIDENTIAL" on the stairs in the center of
4. Sort the pack of cards into three groups:
Suspects, Rooms and Weapons. Shuffle each
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Boddy, vient d ' h assassin& Pour gagner la partie, tu doii h u d r e ces trois enigmes: Qui
I'a f a ' i Oii? Avec quelle m e ?
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